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FloriN.GFX

[Resurse jucatori] [Cfg] CS 1.6

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cl_dynamiccrosshair "0" // tinta dinamica

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

hud_fastswitch 1 // schimbare arma fara click

_cl_autowepswitch "1"

m_pitch "0.022" // miscare mouse pe verticala

m_yaw "0.022" // miscare mouse pe orizontala

m_filter "0" // filtrare mouse

joystick "0" // suport joystick



// high FPS configuration file
// PLAYzone.cz GUI
// by Martin Rotter
//
// This onfiguration files sets only graphical side of the game.
// Author of this configuration file takes NO responsibility
// for this file because some CS leagues may evaluate this config
// as being illegal due to some of its commands.
// Sou you can use it at YOUR OWN risk. Most of values are set
// carefully so that config could be CAL and ESL compatible,
// but as i have said, YOU CAN USE IT AT YOUR OWN RISK.


// limit cmds
mp_decals "25"								// maximum number of explicitly rendered textures
max_shells "0"								// maximum number of rendered shells from weapons etc.
max_smokepuffs "120"						// maximum number of rendered white smoke puffs  - 120 is minimal legal number i think
ex_interp "0.01"
cl_minmodels "1"
// client cmds
cl_highmodels "1"							// enables or disables using of variety CS player models
cl_minmodels "0"							// if set to 0, all CT / T player models will look the same
cl_dynamiclights "0"						// enables or disables using of dynamic lights in CS maps
cl_weather "0"								// enables or disables weather effects (rain, etc.)
cl_shadows "0"								// enables or disables shadows
fastsprites "2"								// this sets visual quality of smokes, 0 - lowest and 3 - highest
precache "1"								// if enabled, your CS will use precached resources if available

// probably D3D API cmds
d_spriteskip "0"							// sets skipping of some "not important" in-game sprites
d_mipcap "3"								// sets advanced details of further objects (0 - 3)				
d_mipscale "3"								// sets blur details of further objects (probably 0 - 3, not tested)
name"GrN!"
// sound cmds
snd_noextraupdate "1"						// disables updates of sound, this could lead to choppy sound

// OpenGL and Render cmds
r_decals "25"								// sets max number of used decals
r_detailtextures "0"						// enables or disables high detail textures
r_dynamic "0"								// sets on or off some lights on some maps (militia)
r_mirroralpha "0"							// enables or disables semi-transparent objects visibility in mirrors
r_mmx "1"									// forces using of MMX instruction pack - usable only with MMX-capable processors
r_norefresh "0"								// used only for debugging
r_novis "0"									// CS loads WHOLE MAP into you RAM if set to 0, but if set to 1, then CS loads only parts of map, which you can actually see
r_shadows "0"								// another shadow thing
r_traceglow "0"								// settings used for hostages and everything using env_glow entity (look for VHE documentation for further details)
r_waterwarp "0"								// enables or disables reflections of objects in the watter
brightness "30"								// general brightness of the game
gl_affinemodels "1"							// if differs from 0, it uses special algorithm to make models run faster with lower geometry detail
gl_alphamin "0"								// not sure about its purpose
gl_clear "1"								// clears the screen between frames, setting this to 0 is considered being illegal
gl_lightholes "0"							// enables or disables lighting in the corners of objects
gl_max_size "256"							// defines max size of used textures i think
gl_cull "1"									// if zero, then memory usage of GC goes down and invisible objects are not calculated
gl_dither "0"								// if enabled, then engine dithers color information before it is stored to the color memory
gl_flipmatrix "0"							// not sure about its purpose
gl_fog "0"									// enables or disables fog rendering
gl_spriteblend "1"							// sets general details of models, 0 value is considered to be illegal
gl_texsort "0"								// not sure about its purpose
gl_keeptjunctions "0"						// enables or disables using of colinear vertexes
gl_palette_tex "1"							// enables or disables using of palette for indexing colors of textures
gl_picmip "0"								// sets degree of quality of textures (0 best and 3 worst i think) - everything else than 0 is propably CAL or ESL illegal
gl_reporttjunctions "0"						// if 1, then engine tries to resolve junctions errors
gl_round_down "99"							// something about rounding edges of objects
gl_smoothmodels "0"							// if enabled, then it displays little blurred models
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"	// this sets display mode of textures
gl_wateramp "0"								// something about linearising of water surfaces
gl_zmax "4096"								// something about wall textures visibility, changing this from default values is probably considered CAL or ESL illegal - default value is probably 5000 or 3600
gl_ztrick "1"								// if set to 1, then engine doesn't clear the z-buffer between frames

// ATi cmds - for nVidia cards leave here zeros
ati_subdiv "0"
ati_npatch "0"

                                                 name "gHZ"

zoom_sensitivity_ratio 3.5
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "host_framerate 0"
bind "F6" "host_framerate 0.01"
bind "F7" "host_framerate 1"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0.000000"
cl_crosshair_color "50 250 250"
cl_crosshair_size "medium"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "1"
cl_timeout "300"
cl_shadows 0
cl_weather 0
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
gl_monolights 9999
sv_cheats 1
sv_clienttrace 9999
con_color "50 150 250"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
ex_interp 0.01
gl_spriteblend 0
net_graph "3"
net_graphpos "1"
net_scale "5"
r_decals 4096
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.0"
skin ""
fps_max 101
fps_modem 0
rate 25000
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook

echo eNjoY tHe GaMe
echo Cs.FioriGinaL.Ro

echo LoadinG NeW Generation eNjoY_^_
Edited by Shadow.

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