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  1. Earlier
  2. @Andress, putem vedea dovada ? Edit: neprezentare dovada Adminul a primit 1 avertisment Unbanned T/C
  3. Numele tau*: Spritz Numele adminului care te-a banat*: Andress Ip/SteamID*: 5.13.154.171/STEAM_0:0:502581365 (steam on) Motiv: aim Dovada (print consola)*: https://imgur.com/a/SVADmi4 Data si ora*: 10-09-2019 in jur de 10:45 pm Harta: fy_snow_orange Rog sa nu mai dati admin valverilor ca nu stiu sa aprecieze ce e ala aim si ce e ala gather/mix. Seara faina va doresc.
  4. Tasteaza in consola amomodx_version sau din joc cand esti pe server amx_cvar amomodx_version iti va aparea versiunea in consola
  5. Atunci stii ce versiune de amxmodx ruleaza serverul tau ?
  6. Compilezi in alta versiune Acest plugin este pentru amxmodx 1.8.3 Edit: @Venom nu am vazut ca ai postat tu deja, credeam ca ai renuntat
  7. De ce imi da eroare ? cand dau sa il compilez , imi da ca nu recunoastea aia cu chatul verde la vip
  8. Am luat un plugin si l-am modificat putin, am incercat sa adaug awp in meniu, nu stiu sigur daca am facut bine dar imi da eroare la compilare, imi da si la cel fara awp, ma poate ajuta cineva va rog? Asta e sma-ul: #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <fakemeta_util> #include <hamsandwich> #include <engine> #define Keysrod (1<<0)|(1<<1)|(1<<9) #define ITEM_HE (1<<0) // "a" #define ITEM_FS (1<<1) // "b" #define ITEM_SG (1<<2) // "c" #define ITEM_DG (1<<3) // "d" #define ITEM_VH (1<<4) // "e" #define ITEM_DF (1<<5) // "f" #define ITEM_NV (1<<6) // "g" new jumpnum[33] = 0 new bool:dojump[33] = false new hk_File4[ 128 ]; new hk_VipsList[ 128 ][ 32 ], hk_TotalLines; new hk_IsUserVip[ 33 ]; new hk_viplist[ ] = "vips_list.ini"; new hk_Folder[ ] = "Vip"; new hk_cfg[ ] = "vip-config"; new hk_File[ 128 ]; new hk_File1[ 128 ]; new g_type, g_hudmsg new vip_hud new maxplayers new mpd, mkb, mhb new health_add new health_hs_add new health_max new hk_Killer new hk_KillerHp new hk_HpAdd new hk_HpMax new jumps, items new hk_iRoundCount new bool:hk_IsRestarting new gun_menu new cvardmg enum { Primary = 1 , Secondary , Knife , Grenades , C4 }; public plugin_init() { register_plugin("Vip", "2.1", "Hasky") register_concmd("say /vips", "showAdmin", ADMIN_ALL, "") register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>") register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor") RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 ) register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") register_event("DeathMsg", "hook_death", "a", "1>0") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w") register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") RegisterHam(Ham_TakeDamage, "player", "Ham_CBasePlayer_TakeDamage_Pre") register_cvar("vip_maxjumps","1") jumps = register_cvar("vip_jumps","1") vip_hud = register_cvar("vip_hud","1") g_type = register_cvar("vip_bulletdamage","1") health_add = register_cvar("vip_hp_kill", "15") health_hs_add = register_cvar("vip_hp_hs", "30") health_max = register_cvar("vip_hp_max", "150") mpd = register_cvar("vip_money_damage","3") mkb = register_cvar("vip_money_kill","500") mhb = register_cvar("vip_money_hs","1000") items = register_cvar("vip_items_round", "abcdefg") gun_menu = register_cvar("vip_gun_menu","1") cvardmg = register_cvar("vip_damage","2") g_hudmsg = CreateHudSyncObj() maxplayers = get_maxplayers() } public plugin_cfg() { new Dir[ 64 ]; get_configsdir(Dir,charsmax(Dir)); formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder ); formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg ); if(!dir_exists(hk_File)) mkdir(hk_File); formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist ); if (!file_exists(hk_File4)) write_file(hk_File4,"; -->VIP List<--"); new hk_Buffer[ 192 ], hk_Line, hk_Len; while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) ) { if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) ) continue; copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer ); } if(!file_exists(hk_File1)) { write_file(hk_File1,"// Vip Configuration File") write_file(hk_File1,"") write_file(hk_File1,"") write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_bulletdamage ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Vips Online") write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_hud ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un kill ") write_file(hk_File1,"vip_hp_kill ^"15^"") write_file(hk_File1,"") write_file(hk_File1,"// Hp primit pe un hs") write_file(hk_File1,"vip_hp_hs ^"30^"") write_file(hk_File1,"") write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul") write_file(hk_File1,"vip_hp_max ^"150^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un damage") write_file(hk_File1,"vip_money_damage ^"3^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un kill") write_file(hk_File1,"vip_money_kill ^"500^"") write_file(hk_File1,"") write_file(hk_File1,"// Banii primiti pe un hs") write_file(hk_File1,"vip_money_hs ^"1000^"") write_file(hk_File1,"") write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme") write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_gun_menu ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde") write_file(hk_File1,"// a - He Grenade") write_file(hk_File1,"// b - Flashbang (x2)") write_file(hk_File1,"// c - Smoke Grenade ") write_file(hk_File1,"// d - Deagle") write_file(hk_File1,"// e - Vest + Helm") write_file(hk_File1,"// f - Defuse Kit (Doar CT)") write_file(hk_File1,"// g - NightVision") write_file(hk_File1,"vip_items_round ^"abcdefg^"") write_file(hk_File1,"") write_file(hk_File1,"// Jumps - Salturi") write_file(hk_File1,"// 1 - Activat 0 - Dezactivat") write_file(hk_File1,"vip_jumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata") write_file(hk_File1,"vip_maxjumps ^"1^"") write_file(hk_File1,"") write_file(hk_File1,"// De cate ori damage-ul jucatorului se mareste indiferent de arma") write_file(hk_File1,"// ex: daca este 2, atunci jucatorului i se mareste dmg-ul de 2 ori") write_file(hk_File1,"vip_damage ^"2^"") write_file(hk_File1,"") } server_cmd("exec %s",hk_File1) } public client_putinserver(id) { hk_IsUserVip[ id ] = 0; jumpnum[id] = 0 dojump[id] = false } public client_disconnect(id) { hk_IsUserVip[ id ] = 0; jumpnum[id] = 0 dojump[id] = false } public addvips(id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[32] read_argv(1, arg, 31) new szLog[256]; formatex(szLog,255,"%s",arg); write_file(hk_File4,szLog,-1); console_print(id, "[CS16] Vip-ul a fost adaugat in lista") return PLUGIN_HANDLED } public vips(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED new s_Name[ 32 ], s_AuthID[ 32 ]; get_user_name ( id, s_Name, 31 ); get_user_authid ( id, s_AuthID, 31 ); console_print(id, "===========================") for ( new i; i < hk_TotalLines; i++ ) { if ( strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) ) console_print(id, " - %s", hk_VipsList[ i ]) } console_print(id, "===========================") return PLUGIN_HANDLED } public Event_TextMsg_Restart() { hk_IsRestarting = true } public Event_HLTV_New_Round() { if( hk_IsRestarting ) { hk_IsRestarting = false hk_iRoundCount = 0 } } public Hook_PlayerSpawn ( const id ) { if ( ! is_user_alive ( id ) ) return HAM_IGNORED; if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return HAM_IGNORED; } hk_IsUserVip[ id ] = 1; hk_iRoundCount++ new map[32]; get_mapname(map,31); if(equali(map, "awp_", 3)) return HAM_IGNORED; if (get_pcvar_num(gun_menu) == 1) if(hk_iRoundCount>=4) Showrod(id); set_task(0.3, "giveitems", id) return HAM_IGNORED; } public Ham_CBasePlayer_TakeDamage_Pre( const id, const iInflictor, const iAttacker, const Float:flDamage, const iDamageType ) { if ( ! is_user_vip ( iAttacker ) ) { hk_IsUserVip[ iAttacker ] = 0; return HAM_IGNORED; } hk_IsUserVip[ iAttacker ] = 1; new dmg1 = get_pcvar_num(cvardmg) if( iDamageType == DMG_FALL ) SetHamParamFloat(4, flDamage*1) else SetHamParamFloat(4, flDamage*dmg1) return HAM_IGNORED } public on_damage(id) { if(get_pcvar_num(g_type)) { static attacker; attacker = get_user_attacker(id) static damage; damage = read_data(2) if ( is_user_vip ( attacker ) ) { hk_IsUserVip[ id ] = 1; if(is_user_connected(attacker)) { if(fm_is_ent_visible(attacker,id)) { set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage) } } }else hk_IsUserVip[ id ] = 0; } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if ( is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 1; new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) }else hk_IsUserVip[ id ] = 0; } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public hook_death() { hk_Killer = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { hk_HpAdd = get_pcvar_num (health_hs_add) } else hk_HpAdd = get_pcvar_num (health_add) hk_HpMax = get_pcvar_num (health_max) if ( ! is_user_vip ( hk_Killer ) ) { hk_IsUserVip[ hk_Killer ] = 0; return; } hk_IsUserVip[ hk_Killer ] = 1; hk_KillerHp = get_user_health(hk_Killer) hk_KillerHp += hk_HpAdd if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax set_user_health(hk_Killer, hk_KillerHp) set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(hk_Killer, "Healed +%d hp", hk_HpAdd) } public showAdmin(id) { if(get_pcvar_num(vip_hud) == 1) { new num, iLen, admin static pl[32], name[32], szBuff[2048] get_players(pl, num, "c") for(new i = 0; i < num; i++) { if ( is_user_vip ( pl ) ) { hk_IsUserVip[ pl ] = 1; get_user_name(pl, name, 31) iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name) admin++ } } set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 ) show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff) arrayset(szBuff, 0, 2048) } return PLUGIN_HANDLED } public client_PreThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; new nbut = get_user_button(id) new obut = get_user_oldbutton(id) if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("vip_maxjumps")) { dojump[id] = true jumpnum[id]++ return PLUGIN_CONTINUE } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0 return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public client_PostThink(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE if ( ! is_user_vip ( id ) ) { hk_IsUserVip[ id ] = 0; return PLUGIN_CONTINUE } hk_IsUserVip[ id ] = 1; if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity) dojump[id] = false return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public Showrod(id) { show_menu(id, Keysrod, "Guns Menu^n\w1. M4a1^n\w2. AK47^n\w3. Awp^n0. Exit^n", -1, "rod") } public Pressedrod(id, key) { switch (key) { case 0: { StripWeapons(id, Primary) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90 ); } case 1: { StripWeapons(id, Primary) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90); } case 2: { StripWeapons(id, Primary) give_item(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 90); case 9: { } } return PLUGIN_CONTINUE } public get_item_flags() { new sFlags[24] get_pcvar_string(items,sFlags,23) return read_flags(sFlags) } public giveitems(id) { new iFlags = get_item_flags() new CsTeams:userTeam = cs_get_user_team(id) if (iFlags&ITEM_HE) fm_give_item(id,"weapon_hegrenade") if(iFlags&ITEM_FS) { fm_give_item(id,"weapon_flashbang") fm_give_item(id,"weapon_flashbang") } if(iFlags&ITEM_SG) fm_give_item(id,"weapon_smokegrenade") if(iFlags&ITEM_DG) { StripWeapons(id, Secondary); fm_give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35 ); } if(iFlags&ITEM_VH) fm_give_item(id,"item_assaultsuit") if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF) fm_give_item(id,"item_thighpack") if(iFlags&ITEM_NV) cs_set_user_nvg(id, 1) } stock is_user_vip ( id ) { new s_Name[ 32 ], s_AuthID[ 32 ]; get_user_name ( id, s_Name, 31 ); get_user_authid ( id, s_AuthID, 31 ); for ( new i; i < hk_TotalLines; i++ ) { if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) ) return 1; if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) ) return 1; } return 0; } stock StripWeapons(id, Type, bool: bSwitchIfActive = true) { new iReturn; if(is_user_alive(id)) { new iEntity, iWeapon; while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0) iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive); } return iReturn; } stock GetWeaponFromSlot( id , iSlot , &iEntity ) { if ( !( 1 <= iSlot <= 5 ) ) return 0; iEntity = 0; const m_rgpPlayerItems_Slot0 = 367; const m_iId = 43; const XO_WEAPONS = 4; const XO_PLAYER = 5; iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER ); return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0; } stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) { new iWeapon if( !iSlot ) { static const iWeaponsSlots[] = { -1, 2, //CSW_P228 -1, 1, //CSW_SCOUT 4, //CSW_HEGRENADE 1, //CSW_XM1014 5, //CSW_C4 1, //CSW_MAC10 1, //CSW_AUG 4, //CSW_SMOKEGRENADE 2, //CSW_ELITE 2, //CSW_FIVESEVEN 1, //CSW_UMP45 1, //CSW_SG550 1, //CSW_GALIL 1, //CSW_FAMAS 2, //CSW_USP 2, //CSW_GLOCK18 1, //CSW_AWP 1, //CSW_MP5NAVY 1, //CSW_M249 1, //CSW_M3 1, //CSW_M4A1 1, //CSW_TMP 1, //CSW_G3SG1 4, //CSW_FLASHBANG 2, //CSW_DEAGLE 1, //CSW_SG552 1, //CSW_AK47 3, //CSW_KNIFE 1 //CSW_P90 } iSlot = iWeaponsSlots[iCswId] } const XTRA_OFS_PLAYER = 5 const m_rgpPlayerItems_Slot0 = 367 iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER) const XTRA_OFS_WEAPON = 4 const m_pNext = 42 const m_iId = 43 while( iWeapon > 0 ) { if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId ) { break } iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON) } if( iWeapon > 0 ) { const m_pActiveItem = 373 if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon ) { ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon) } if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) ) { user_has_weapon(id, iCswId, 0) ExecuteHamB(Ham_Item_Kill, iWeapon) return 1 } } return 0 } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par } */ Asta e eroaorea: VIP.sma(485) : warning 217: loose indentation VIP.sma(488) : warning 217: loose indentation VIP.sma(488) : error 014: invalid statement; not in switch VIP.sma(488) : warning 215: expression has no effect VIP.sma(488) : error 001: expected token: ";", but found ":" VIP.sma(488) : error 029: invalid expression, assumed zero VIP.sma(488) : fatal error 107: too many error messages on one line
  9. Si vin cu inca un update de data aceasta sper sa fie mai ok decat cel precedent Link download (plugin-ul este compilat in amxmodx 1.8.3): Click here Link sursa unde gasim si fisierul lang: github Pentru a nu exista eventuale neplaceri in a intra pe aceste site-uri (unii au pc mai slab si le ia foarte mult timp) voi posta si continutul lor: CSDM-Transfer.sma csdm_transfer.txt (fisier Lang): Update 1.6.3: BugFix, suprapunere peste cfg_slash sau unul similar, comenzile adaugate in cfg_slash, !t nume, !ct nume nu se pot executa Adaugare fisier lang pentru mesajele in chat pentru o editare a mesajelor fara compilare A fost introdusa comanda in chat !csdm_transfer pentru informatii despre plugin Adaugare Cvar pentru controlul mesajelor in chat (default pentru fiecare este 1): * csdm_transfer_adm 1 = activat, 0 = dezactivat | Mesajele referitoare la afisarea activitatii adminilor in chat | Mesaje Admini * csdm_transfer_chat 1 = activat, 0 = dezactivat | Mesajele referitoare la afisarea activitatii publice a jucatorilor | Mesaje Jucatori
  10. Am inteles, ca sa nu facem chat da-mi un pm si spune-mi ce versiune de amxmodx ai si da-mi si lista din plugins.ini Te voi ajuta sa rezolvi aceasta probema
  11. Nu il am in prima linie in consola la comanda amx_plugins imi arata: unknown unknown unknown VIP.amxx bad load la plugin iar cand intru pe sv si ma uit in consola: [AMXX] Load error 17 (invalid file format or version) (plugin "vip_fioriginal.amxx")
  12. Ai pus plugin-ul în prima linie ? Adică deasupra tuturor plugin-urilor ? ce îți arată în consolă ?
  13. Vreau un plugin de vip asa: I) Ar fi mai ok daca meniurile de arme ar aparea singure (automat) la fiecare inceput de runda si sa apara incepand de la a doua runda. II) Pe hartile de awp si 35hp meniurile de arme sa fie restrictionate. III) Vip-urile sa apara ca VIP in scoreboard. IV) Cand scrii in chat: /vips sa apara vip-urile conectate intr-un hud V) Beneficiile vip-ului sa fie urmatoarele: * Meniu: 1. M4A1 + Deagle + set grenazi 2. AK47 + Deagle + set grenazi 3. AWP + Deagle + set grenazi * Sa inceapa rundele cu 150 HP si 150 AP. * Maximul de HP si AP sa fie 150 * Sa primeasca 15 HP, 15 AP si 500$ pe kill. * Sa primeasca 30 HP, 30 AP si 1000$ pe headshot. * Sa primeasca double-jump. * Sa vada damage-ul facut in timp real. Am cautat peste tot dar nu am gasit.. era unul cva de genul pe acest forum dar nu mi-a mers
  14. Am pus toate fisierele unde trebuie dar cand intru in server nu functioneaza absolut nimic, de ce?
  15. In primul rand vorbim de titlul topic-ului, Titlul va fi simplu dar clar: Banlist # Nume Exemplu: Banlist # @LeX In al doilea rand, fiecare admin este obligat sa respecte modelul impus: (Motivurile vor trebui sa fie clare, daca intampinati probleme in a introduce un ban va rog contactati-ma: @@LeX) (Daca a-ti introdus un motiv neconcludent din greseala postati ban-ul respectiv cu acel motiv si contactatima pentru a fi modificat conform motivului ce a-ti vrut sa il impuneti) (Daca un admin posteaza sau executa un ban ce nu are dovada, utilizatorul respectiv in aproximativ 48 de ore sau mai putin, va primi unban iar adminul avertisment) # Nume: # IP/SteamID: # Motiv: # Dovada: PS. Respectati gradele, nu incercati sa va credeti mai superiori celorlalti admini, acei admini au fost pusi cu motiv, cu un grad avansat.
  16. Si am zis sa mai vin cu un update, plugin-ul a suferit modificari in offline nepublicate si de aceea si aceasta versiune Celelalte versiuni prezentau bug-uri - Optimizari - Comanda suplimentara !play pentru respawn a fost adaugata Edit: Aici va aparea intotdeauna cea mai recenta versiune: https://pastebin.com/5uQVHjYz
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